Andrew Welbig
3D Artist, Jewelry CAD Designer, Graphic Designer
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Morphling Sketch

7/3/2014

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I've been toying with the base mesh in Maya and in Dota 2 to problem solve my design.  The shoulders have to be re-imagined because he really doesn't have shoulders in the traditional sense.  Just a large cobra hood that moves independently of the arms.  I've been holding off on drawing so I don't focus too much on things that might not even function but I couldn't help drawing a design for the arm guards.  I'll probably throw out the Aztec pattern in favor of cracked stone though.
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