Finished up the concept by doing the bow. I should be modeling tomorrow. I'm going to start by working out the low poly meshes so I know I can do what I want within limits. I'll throw those into the game and see if they work with the animations as well. This set is more ambitious than my last one so I want to make sure it works before I get into sculpting.
Worked out the color scheme on the helm. Now I just need to translate that to the rest of the armor. Then then work on the bow. I feel like developing the armor is harder and more important than making a weapon. With armor each item needs to fit well with every other item. Weapons just need to look cool and share 1 or two qualities with the armor set. I feel like it is far easier for people to mix and match weapons than it is to mix up armor pieces.
Finished up the line work save for the bow. I'm going to do a color pass on the front side tomorrow and post to polycount for feedback. Once the color is done on one side I think I'll go for modeling. This time around once I have a color pallet figured out on once side I should be able to make that work on the rest. It'll save me some time.
Work In Progress Blog
Here is where I will post updates on what I am working on before each project is ready to post on my main page.