Andrew Welbig
3D Artist, Jewelry CAD Designer, Graphic Designer
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Clinkz: Bow Done

6/13/2013

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Finished up the concept by doing the bow.  I should be modeling tomorrow.  I'm going to start by working out the low poly meshes so I know I can do what I want within limits.  I'll throw those into the game and see if they work with the animations as well.  This set is more ambitious than my last one so I want to make sure it works before I get into sculpting.
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Clinkz Color

6/11/2013

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Color first pass is done.  I'm going to post it up and get some feedback and see what should ch
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Clinkz Color Test

6/6/2013

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Worked out the color scheme on the helm.  Now I just need to translate that to the rest of the armor. Then then work on the bow.  I feel like developing the armor is harder and more important than making a weapon.  With armor each item needs to fit well with every other item.  Weapons just need to look cool and share 1 or two qualities with the armor set.  I feel like it is far easier for people to mix and match weapons than it is to mix up armor pieces.
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Clinkz Update: Linework Finished

6/4/2013

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Finished up the line work save for the bow.  I'm going to do a color pass on the front side tomorrow and post to polycount for feedback.  Once the color is done on one side I think I'll go for modeling.  This time around once I have a color pallet figured out on once side I should be able to make that work on the rest.  It'll save me some time.
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