Well I took a little time to cut the fireplace into individual pieces and worked out better loops for Zbrush. I also quickly made a grate and some logs. I should be ready to take this into Zbrush for a sculpt now.
Well I'm back to my tile set and I decided to work in Maya now that I've gotten it working again. I've spent 5 years in max and it would be nice to shore up my 1-2 years in Maya. I've rigged, animated, UV'd, textured, rendered, and lit in Maya but never really went too far modeling so here goes. There are too many companies out there that use Maya to not get a good grasp of it. I want there to be no doubt that I can create in Maya what I make in Max.
I'm starting off with a fireplace to show what I've learned with stonework. I got the basic model done and I'll concept out some of the detail during my lunch break tomorrow so that I can model that up quick and get into Zbrush. I posted it at Polycount but I neglected to do it here. A couple weeks ago I got an art test from Riot Games and I finished that early last week. I had to drop out of the Brawl challenge to get it done but I think it turned out really well. It came with an NDA so I'm not allowed to show it off. Needless to say I learned a lot and I'm eagerly awaiting news from Riot. They are a great company and it would be an absolute dream to work with them. I plan to start working on a similar project so that I can post what I learned from the test. Wish me luck.
Update: I didn't end up getting the job but have since been working for NetherRealm here in Chicago on their Environment team. |
Work In Progress Blog
Here is where I will post updates on what I am working on before each project is ready to post on my main page. Archives
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