Lately I've been working in Zbrush to better incorporate it into my workflow. Below is a set of wood floor planks I sculpted. I was then able to easily bake it down for the normal map and texture information for the Diffuse and Spec (ambient occlusion, height, and cavity maps).
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Work In Progress Blog
Here is where I will post updates on what I am working on before each project is ready to post on my main page. Archives
January 2015
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