Lately I've been working in Zbrush to better incorporate it into my workflow. Below is a set of wood floor planks I sculpted. I was then able to easily bake it down for the normal map and texture information for the Diffuse and Spec (ambient occlusion, height, and cavity maps).
Work In Progress Blog
Here is where I will post updates on what I am working on before each project is ready to post on my main page.